- Kono Express — Episode 1
Aboard a sleek interplanetary vessel, a lone traveler bids farewell to a dying Earth and embarks on a three-month voyage to the main ship that will carry him to Obrion, a distant world promising a fresh start. He is the last passenger to board, and the ship—soon to be everyone's home for the next three months—hums with quiet efficiency. Guided by unseen crew, he showers, changes into provided clothes, and settles into his cabin. As the ship departs and enters stable cruise flight, he begins to acclimate to a life in transit, where meals are ordered via personal pads and the view of approaching vessels becomes routine. Docking with the massive main vessel, he is escorted to his new room, and the journey truly begins. The ship departs Mars orbit, accelerating toward Obrion—a two-year and three-month voyage at cruising speed. In the corridors, he meets a fellow traveler, and a tentative connection forms. She is immigrating; he is visiting. Their exchange is brief but charged with unspoken longing. As months pass, he questions his choice: there is little left on Earth, and Obrion offers something more. Invited to join a group, he finds moments of joy amid the void. A training session adjusts gravity to Obrion's 0.6 g, preparing bodies for a new world. Two years slip by, marked by study and laughter, until the shuttle departs and descends to Orbis. Welcome to Obrion—a new home. Immigration formalities complete, he becomes a citizen, removes his neural chip, and steps into a future uncertain yet full of promise. In the quiet aftermath, he asks a stranger for directions to the shuttle boat, only to discover they are both newly arrived, equally lost, equally hopeful.
- Kono Express — Episode 2
In the dusty, low-gravity frontier of Orian, a young woman named Ammy arrives from Earth seeking a bike with enough range to escape her past. She finds Nikki, a grizzled dealer who sizes her up instantly—not as a tourist, but as someone running from something. Nikki sells her a retired VCN courier bike, a veteran machine that can take her anywhere, and offers a neural-linked emergency beacon. "Where you're going, that thing probably won't help you," Nikki warns, before directing Ammy to a man named Rooks for protection. The exchange reveals a deep-seated prejudice: people on Orian resent Earthlings for their belief that neural chips grant immortality. "Dead is dead," Nikki says. "No second chances." Ammy rides into the badlands, where her bike malfunctions and she crashes. A mechanic named Marco and his crew offer help, but their intentions curdle when they realize she's alone. They save her from a skimmer—a fifteen-year-old predator—only to turn on her, planning to sell her for profit. Marco's partner, a quiet outcast, refuses to go along. He kills Marco and the others, then forces Ammy into his truck. "Squid's people are already coming for you," he tells her. She has no idea what cargo she's stumbled into, or why a mysterious figure named Squid is hunting her. As they speed toward the city, the outcast's motives remain unclear: is he protecting her, or delivering her? The beacon Nikki gave her may be the only thing that can save her—if she can trust anyone at all.
- Kono Express — Episode 3
In a sun-scorched, stratified future where anti-gravity couriers zip between desert outposts and neon cityscapes, Kuno is a self-proclaimed genius who skips school and trades favors with the local delivery runners. When he gives Lilly, a determined student, a ride on his beeper, they exceed civilian altitude limits and draw the attention of VCN authorities. Lilly's father still hasn't readied their boat, and Kuno's world is one of casual barter: cover a shift, borrow a bike, keep the commission. His friend Jim, saving for college, avoids off-the-books jobs, but Kuno takes a mysterious cargo run for the Road Hogs—a crate meant for Squid, a shadowy figure in the desert. What he finds inside is not freight but a fugitive: a young woman who has survived days without food, hidden in a box. She warns him not to hand her over to Squid, and Kuno, guided by unseen allies in the city, chooses to help her escape toward the port. Their fragile alliance is built on necessity and secrets. She asks him to shoot her mask and hit her face, staging a fight so her captors will believe she overpowered him. Kuno hesitates—she looks like a kid, but insists she's older than him. In a world where chips can extend life but not truly living, where couriers buy their own vehicles from the company that exploits them, and where droids are cheaper but less human, Kuno must decide how far he'll go for a stranger. The desert stretches, the port waits, and every choice echoes like a signal in the static.
- Kono Express — Episode 4
In a sun-scorched wasteland where bounty hunters stalk their prey under a relentless sky, a crew of trackers bickers over the ethics of the hunt. Their boss demands every target alive—dead ones are worthless—and the new regime has rewritten the rules. When they stumble upon fresh tracks of a creature thought extinct for decades, unease curdles into dread. But the real danger lurks not in the sand but in the shifting loyalties of a fractured camp, where old wounds and new hierarchies breed paranoia. A young hunter named Ken, son of the boss, is thrust into a rescue mission when a team led by Vera goes dark in Sarin Canyon. Paired with Marisol, a sharp-tongued woman with a prosthetic secret and a taste for fast cars, Ken must navigate a landscape of lethal weapons, self-driving trucks, and a missing girl who escaped with a gun. As they drive into the unknown, their banter masks a growing tension: the canyon holds more than just missing comrades. It holds a truth that could shatter the fragile order of their world. With every mile, the line between hunter and hunted blurs, and the question becomes not who will survive, but who will betray whom first.
- Kono Express — Episode 5
On the distant world of Orium, where the neutron star Avalene pulls at the planet's gravity and carves enormous tides across the sea, the Johnson family arrives for what should be a tranquil holiday. Greeted by their guide Sam, they marvel at hover cars, exotic marine life, and the strange physics of a world where the travel ads never quite told the whole truth. Kayla, their daughter, is captivated by the creatures of the Oon aquarium, species she has never seen on Earth, and by the promise of even rarer sights ahead. But beneath the polished surface of this interstellar paradise, something else is stirring. A violent encounter in the night leaves Kayla shaken, her parents unconscious, and a whispered word hanging in the air: intruder. As the family is drawn deeper into Orium's wonders, they begin to understand that the planet's most profitable business is not tourism but the capture and export of its extraordinary wildlife. The hounds and the sharks, as the trappers are called, harvest land and sea animals for wealthy collectors back on Earth, where a single fish can fetch more than a luxury car. Sam explains the economics with unsettling ease, and Kayla starts to see the aquarium not as a marvel but as a prison. The rarest prize of all, a young cavac, or sand tiger, waits at their next stop, and the family's journey is no longer a simple tour. It is a slow unveiling of a world where beauty is bought, where creatures are commodities, and where the line between visitor and intruder is thinner than anyone imagined.
- Kono Express — Episode 6
In a sprawling, neon-drenched metropolis where the divide between the privileged and the desperate is measured in credits and distance, a young woman from Earth named Amy is led through the city's underbelly by her enigmatic guide, Rup. Their journey begins with a transaction steeped in secrecy: a weapon with no identification code, no manufacturing record, a ghost built by the tribe people to take down Lissa's lap dogs. Rup dismisses the higher-end model, and Amy, constrained by her budget, accepts the piece with a quiet hope that it will do the job. The weapon, they agree, does not exist. This is a world where survival depends on such fictions.
Rup takes Amy to the Ma, the largest slum on the planet, a place she calls a strange name but a necessary destination. It is a labyrinth of wet markets, fugitives, and stowaways, where the air is thick with the smell of fresh fruit and the hum of a thousand hidden lives. Amy, wide-eyed and curious, is warned not to let anyone know she has money. Rup pays for everything, guiding her through a sensory overload of vendors hawking sweet slices and live pets, a stark contrast to the empty, expensive world of Earth she left behind. Here, fifty credits can feed a person for a month, and the princess from Earth begins to understand the true cost of living.
Their path crosses with Nikki, a friend born in the slum whose father runs a restaurant, and the reunion is warm but fleeting. The real purpose of their visit remains unspoken, a meeting with a man who is more or less a fugitive, a man who is probably still at work. As Rup shows Amy more of the city, the tension coils beneath the surface. The weapon, the hidden meeting, the careful navigation of a world where everyone is watching—it all points to a confrontation that is drawing closer with every step. In the Ma, nothing is given freely, and the truth is the most dangerous currency of all.